10 reasons why Street Fighter II Hyper Fighting on Xbox360 is shit 05 January 2007
If you're going to re-release the greatest 2D beat-'em-up of all time and finally allow gamers the world over to play each other, why not "do a Capcom" and completely mess it up, just for laughs like?
Rife with technical inaccuracies and limitations (the Super "not-even-a-coin-op-port" Nintendo version outperforms it tenfold), Street Fighter II Hyper Fighting (available on Live Arcade now) also requires you to wrestle with one of the most unsuitable control pads ever made for 2D gaming. This could have been one of the best things ever, but it's just...wrong.
1) The fucking horrible Xbox360 D-pad
2) The horrible Xbox360 buttons/triggers
3) Pervasive lag and infrequent connection errors
4) Incorrect/distorted SFX
5) Slow game speed (it's not really Hyper Fighting at all)
6) Having to listen to Live users say they "wish they'd done Alpha 3 instead"
7) Ryu's Cyclone Kick is wrong
8) Weird space at the top of the screen where the high-score and running scores should be
9) Ugly graphic-bleeding on HDTV's (if you're one of the 1% or whatever it is who have one)
10) Western boss names (OK, nitpicking slightly)
...Ah, I'm just being a miserable, whiney twat, aren't I?