Reviews
Here are the latest reviews and features from Fointy Pinger. If you have a feature or review or picture you would like to submit (videogame related, or anything else for that matter), email me.
Feature: The case for Metal Gear Solid: a retrospective - By Tetsuo
"Metal Gear Solid is a text adventure, embellished as an action adventure videogame. This also helps provide a contrast between action and silence, and the very raison d'être of Snake himself."
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Game: Simple DS Series Vol 32: The Zombie Crisis - By Tetsuo
"The basic problem is in the general difficultly, pacing, and overall balance of the game: it's all over the place. Dispatching zombies six bullets at a time is frustrating when there are three, four or five undead stumbling toward you. "
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Game: Wario: Master of Disguise - By Tetsuo
"Often the problem with Master of Disguise is its insistence on repetition, and many elements it introduces lose their appeal quickly. Whether it's solving mazes and slide puzzles - all are too easy and dull."
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Feature: Space Station Silicon Valley (Nintendo 64) - By Tetsuo
Fointy Pinger looks back at DMA's quirky, genre-spanning Space Station Silicon Valley on Nintendo 64 (1998).
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Game: Geometry Wars: Galaxies - By Tetsuo
"Attaining bronze medals on each is usually simple enough, and on a particularly good run, silver becomes more achievable. But getting gold medals requires a concentrated period of attack, skill and a dash of luck."
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Game: Tokyo Beat Down - By Tetsuo
"The basic foundations and rules laid out by the genre are almost totally ignored, and it ends up crippling the game. For example, there is a jump, but no ability to jump and kick or punch at the same time for mid-air antics."
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Game: Oto wo Tsunagou! Gunpey Reverse - By Tetsuo
"Tetsuya Mizuguchi and his team have essentially just given the WonderSwan favourite a new pair of shoes some eight years later, but they again strengthen their reputation here as one of the most perceptive puzzle-game developers around."
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Game: Ketsui: Death Label - By Tetsuo
"Emerging from an impossible situation feels pleasing, miraculous sometimes, and there's a tangible buzz when tackling a sequence of attacks in just the way your mind had planned. This is zonal gaming, one which rewards positioning and reflex and the thrill of destroying enemies against all odds."
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